starsector nexerelin colonization


If mods are used when you rolled the seed, make them known. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Starting templar ship really needs to be the _sal variant. Found the error in the logs. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Survey data can be sold even if the player has already colonized the relevant planet. Wars can actually lead to the extinction of a faction entirely. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. MagicLab discord: https://discord.gg/EVQZaD3naU. Since my save got corrupted recently I've had no luck in finding good systems for colonization. Huh, i did not even realize i made my mod (N)exerelin compatible. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It adds diplomacy, and faction interactions and wars. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Also destroying war fleets with my tiny group of ships felt great. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Other than that it's all upside. The current one is the support one, making it nigh impossible to fight properly. Good planet seeds for use w/ mods. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Is the mod turn on in the launcher? Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. I'm streaming now! IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. So is Nexerelin worth it? As title says. When I go into hyperspace the mod crashes my game. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Copyright 2023 Robin Scott. No mods for this one. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. I appreciate this. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). MN-1525049403752618632 (originally started this run on RC12). There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). But at least it should work as soon as I release something. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. You're running from the .bat file instead of Starsector.exe. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Even more memory is needed. Have you redownloaded the mod to be sure it wasn't messed up? The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Nexerelin adds a layer of complexity and challenge that the game does need. Nex is neither, but it has a scrappiness to it. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Before the 0.95a update there was an option to disable this at the start, now it's missing. Survey Data is a special commodity obtained by surveying uninhabited planets. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Starsector 0.95.1a is out! Is it insanely so? tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Install hundreds of mods with the click of a button. Overhauls. Yes. You can turn off the random events for your own faction, idk about others. starsector nexerelin colonizationmostar bridge jump injuries. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Features 4X game features in Starsector You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Can you make enemies across the sector and then settle your own colony and expect to be left alone? I recently replayed Starsector and was overwhelmed by the new colony mechanics. Press question mark to learn the rest of the keyboard shortcuts. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. To build stations using this mod, add the respective abilities to your ability bar! "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Starsector Nexerelin Colonization. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. Great times. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. What about Agents? and our Its a chaotic universe and you cant be everywhere at once. I think specifically in the nexerelin thread, there is discussion about it. Uploader: Histidine. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Absolutely not. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. For colonizing, systems with multiple planets . Here's the error: That sounds really nice, how does it work around worlds you don't own? Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Tried this ^^ and it worked like a charm! Is it possible to add volatiles mining stations around gas giants? I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Let's go over the basics of how to install mods in Starsector. Choose your faction (or establish your own) and dominate the Sector! I don't even bother to take planets and stations over anymore it's so bad. Yes. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Press question mark to learn the rest of the keyboard shortcuts. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Probably NGO. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. and our StarSector update 0.95a is here. Some assets in this file belong to other authors. By default you can have 2 agents (accessed through the Intel screen). The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Privacy Policy. Make sure you have enough crew & supplies afterwards to keep your fleet operational. Nexerelin adds a layer of complexity and challenge that the game does need. How would one disable vsync in the starsector and java .exe? This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Choose your faction (or establish your own) and dominate the Sector! Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Tried posting this on Pastebin but the log was just too long. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". I do mining/exploration missions early on for creds. Any way to disable this or make the cooldown longer then playtime? Privacy Policy. Basically follow the above guide. It also adds a bunch of weapons and hulls that I couldn't play the game without. They were around in 54 and especially in 62! 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Intermittent glitchy / artifacted graphics in combat! We praise everyday that mod author plays the same game as we do. Wish pirates had better stuff, that you might want to use even? Hope this guide is useful and takes out all the guesswork for newbies. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. Nexerelin is a mod for the game Starsector. Nex adds alot of stuff that frankly should be apart of the base game. A lot of things have changed, that effect colonies in starsector 0.95a. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. It's not the same map. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Starsector 0.95.1a is out! Story victory: Complete the Galatia Academy quest. The Hegemony will send inspectors to check your colonies if you're using AI. It used to be called Starfarer. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Beginning a Starsector Colony can be a huge endeavor. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Last Update: 12 Feb 2023. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. (OutOfMemoryError). Catch me at https://www.twitch.tv/fen_muirGame: http://f. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. The game feels more dynamic, otherwise its like a static structure on top of a large lore. Build a heavy industry, add on a pristine nanoforge. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. It used to be called Starfarer. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction.

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starsector nexerelin colonization